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Regole di Traversone

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Traversone

Objective: score AS FEW points as possible. The player with the fewest points at the end wins.

Deal: the 40 cards are distributed equally among players.

Turn: the lead player plays a card; others must follow suit if able. The trick is won by the highest card of the led suit. The winner leads the next trick.

Penalty scoring: each card has a penalty value: Ace=11, Three=10, King=4, Knight=3, Jack=2. Players who exceed a set threshold are eliminated. The settebello and scope carry additional penalties in some variants.

End of game: played over multiple hands until a player exceeds the elimination threshold. The player remaining with the fewest total points is the winner.

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